How to Calculate Armor Class in Dungeons & Dragons 5th Edition
Introduction
Armor Class (AC) is a crucial element in every Dungeons & Dragons (D&D) game, as it directly affects the survivability of player characters during combat. Whether you’re playing as a beginner or an experienced player, understanding how to calculate your character’s AC is essential. In this article, we’ll explore how to calculate armor class in D&D 5th Edition (5e) using different types of armor and bonuses.
Step 1: Determine Base Armor Class
First and foremost, you need to determine your character’s base AC. This value depends on whether the character is wearing armor or not:
* No armor: If your character isn’t wearing any kind of armor, the base AC is 10.
* Light armor: Your base AC equals the armor’s AC value + your character’s Dexterity modifier.
* Medium armor: Your base AC equals the armor’s AC value + your character’s Dexterity modifier (maximum of +2).
* Heavy armor: Your base AC equals the armor’s AC value without any Dexterity modifier.
Remember that certain races or classes might also provide distinct base ACs.
Step 2: Add Shield Bonus
If your character uses a shield, you can add +2 to their AC. Keep in mind that equipping a shield occupies one hand, which may limit the use of weapons and casting spells with somatic components.
Step 3: Apply Defensive Features and Abilities
At this stage, consider any additional benefits from your character’s class, race, or feats that might enhance their AC:
* Unarmored Defense: Barbarians and monks have this feature, which increases their base AC even when not wearing armor. Barbarians add their Constitution modifier while monks add their Wisdom modifier.
* Draconic Resilience: Sorcerers with this feature receive a base AC of 13 + Dexterity modifier without wearing armor.
* Mage Armor: A useful spell for spellcasters, Mage Armor provides a base AC of 13 + Dexterity modifier without wearing armor for 8 hours.
* Feats: Some feats can also grant AC bonuses, like the Defensive Duelist or Medium/Heavy Armor Master feat.
Step 4: Consider Magic Items and Temporary Bonuses
Lastly, incorporate any magic items your character acquired or temporary spells that boost their AC. For example:
* Magic armor: Grants an additional +1, +2, or +3 bonus to AC depending on its strength.
* Rings and cloaks of protection: Offers a further +1 bonus to AC and saving throws.
* Shield of Faith: A spell granting a temporary +2 bonus to AC.
Conclusion
In D&D 5th Edition, calculating the Armor Class of your character involves adding together your base AC, shield bonus, defensive features and abilities, as well as any magic items or temporary bonuses you may have. Understanding how your character’s armor class works and strategizing accordingly can be key to success in the world of D&D. Happy adventuring!