Common Roles In An eLearning Company
Be the first to learn about the roles of eLearning professionals and their contributions to project completion.
eLearning Professionals and Their Responsibilities
An eLearning project is never the work of a single individual; many hands contribute behind the scenes. Without the proper people involved, creating high-quality learning experiences that suit the needs of the learner would be a huge problem. As a result, it is critical to comprehend the various tasks and abilities that comprise an eLearning team. Knowing the importance of each of these responsibilities to the project allows us to better comprehend the intricacies and deal with problems while working toward a common goal.
Job Descriptions for eLearning Projects
Here’s a breakdown of the jobs that go into an eLearning project. Let us get a deeper understanding of each one.
- Experts in their Field (SME)
They have authority over the content that will be covered in the eLearning. They are the links that assist us in identifying the appropriate material that resonates with the target audience. They act as knowledge banks for instructional designers to use during the lifecycle of an eLearning project. Their advice is especially important when working on highly technical or industry-specific themes. It should be noted that some projects may lack a subject matter expert entirely, and the instructional designer may serve as the SME.
- eLearning Designers and Architects
They collaborate to make the vision a reality. They turn instructional designers’ blueprints into an actual eLearning product. To that aim, they may create the eLearning directly on the learning platform, or they may utilize eLearning authoring tools such as Articulate 360, Articulate Rise, Lectora, Captivate, Camtasia, Adapt, and others, or they may create it using various front-end web languages. The development team is in charge of the learning asset’s technical and creative execution.
- Designers of Multimedia
They use their graphic design expertise to enhance the engagement of this eLearning product. They employ several graphic technologies to produce immersive and interactive graphics, as well as motion graphics that support the information, to create a visually improved and aesthetically pleasing eLearning module.
- Designers of Instructional Materials
They use their extensive knowledge of instructional design concepts, learning styles, and learning theories to translate the content selected by the SME into an effective blueprint for the eLearning to be created. They also include the appropriate number of interactivities, animations, quizzes, and other intriguing components to further engage learners and ensure successful knowledge transfer. In a smaller team, an instructional designer may be in charge of needs analysis, content research, content production, coordination with the development team, and project completion.
- Managers of Projects
They are responsible for ensuring that the project runs smoothly daily. Their exceptional planning and execution abilities ensure that the project lifecycle is completed. Furthermore, they must build a good rapport with the team members and foster team spirit to assure timely delivery of intermediate milestones while racing toward the project launch date. A strong project manager manages the different issues that arise at the team level while successfully leading the project toward completion on time.
- Voice Over Artists
They provide a layer of understanding by discussing the animations and providing value to the scenarios through dialogues. Professional narration not only adds value for auditory learners but also increases the overall engagement of a well-designed eLearning module.
- Quality Assurance Experts
Last but not least, there are quality assurance specialists. They check for content, clarity, consistency, images, language, suitable references, and accessibility. A thorough review guarantees that fewer review cycles are required and that the client receives a high-quality result.
- Sponsors of the Project
They are the project’s primary stakeholders. They usually have a good sense of the “big picture” (i.e., the final eLearning outcome). As a result, they take the initiative and provide good leadership to the team. These are the clients who approach us at our company and other learning suppliers with their business issues, which they want to be solved with a learning solution.
Conclusion
For smaller projects, you can skip one or more of these jobs or combine them into a single person. Larger and more complex projects, on the other hand, may necessitate the addition of other positions to the team, such as game designers, accessibility experts, animators, and so on. While each eLearning project’s requirements are unique, most projects require all of the aforementioned functions.
An incredible team brings varied abilities to the table, resulting in great eLearning experiences.