How to Play Kent
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Introduction:
Kent is a classic card game that traces its origins back to the 19th century. It is often played by two partnerships with partners facing each other. With its unique blend of memory, strategy, and subtle communication, Kent provides an engaging and enjoyable gaming experience. In this article, we will provide you with a comprehensive guide on how to play Kent—a fun and easy way to pass the time with friends and family.
Objective:
The goal of Kent is to score points by winning bids and taking tricks, while minimizing the information shared between partners. The team that reaches an agreed-upon point total (usually 11 points) first wins the game.
Setup:
1. You will need a standard 52-card deck.
2. Shuffle the deck and deal six cards to each player, face down.
3. Each player should then secretly look at their hand but must not reveal or discuss their cards with their partner.
4. Determine which partnership will hold the first bid.
The Bidding Phase:
1. Beginning with the partnership that won the previous round (or at random in the first round), each partnership bids on how many tricks they believe they can take together.
2. The minimum bid is one trick, and each subsequent bid must be higher than the current highest bid.
3. Bidding ends when one partnership passes; they cannot re-enter that bidding round thereafter.
4. The winning partnership establishes trump for the current round by playing a suit card from their hand – this is known as “calling trump.”
Card Rankings:
Once trump has been called, card rankings are as follows:
1. Ace of Trump
2. King of Trump
3. Queen of Trump
4. Jack of Trump
5. All remaining cards of trump suit, in descending order from ten to two
6. Aces of non-trump suits
7. Kings of non-trump suits
8. Queens of non-trump suits
9. Jacks of non-trump suits
10. All other remaining cards in descending order
The Trick-Taking Phase:
1. The highest bidder leads the first trick by playing a card from their hand.
2. Players must follow suit if possible. If a player cannot follow suit, they may play any card from their hand.
3. The trick is won by the highest-ranking card of the leading suit or the highest-ranking trump card played.
4. The player who wins the trick leads the next trick.
Scoring:
1. The winning partnership earns one point for each bid they won and successfully took during the trick-taking phase.
2. If a partnership fails to take as many tricks as they bid, they lose points equal to their initial bid.
3. The game continues until one partnership reaches or exceeds 11 points; they are declared the winners.
Conclusion:
Kent is a fascinating and strategic game that emphasizes cooperation and intuition between partners. This simple guide will help